— Clues that unlock themselves

Create a personalized scavenger hunt.

Skip the printed clues that get lost. Skip the envelope that gets opened in the wrong order. Each step here unlocks the next one only after they've solved this one — so the hunt holds its shape from start to finish, on the only device they're already carrying.

— Steps when needed

Give steps when needed. Not before.

A scavenger hunt loses its shape the moment they read step 7 before step 3. Here each step stays locked until the previous one is solved. Date night, a planned weekend, a proposal in disguise — the same bones, different fillings.

§ 02 — WHY THIS WORKS

A hunt that doesn't lose its shape.

What you get when the clues unlock themselves.

01 / 06

Monitor progress

See exactly where they are in the hunt, in real time, from anywhere — so the dinner reservation, the friend at the bookstore, and the surprise at the end are all timed right.

02 / 06

Suspense, not a printout

Steps unlock one at a time. They never read step 7 before step 3, so the hunt holds its shape from start to finish.

03 / 06

Directions on autopilot

No more lost clues. Each step carries its own location and cue, so they're moving while you're setting up the next surprise.

04 / 06

Think, wait, respond

Some steps need a code from a hidden envelope. Some need a written response. Some just need them to be somewhere by 5 PM. The pacing is yours.

05 / 06

Personalized to them

Built around the things they already love — the park where they walk, the bookstore they keep going back to, the restaurant on the list.

06 / 06

Alerted to every move

Get a text the moment they complete each step so you know exactly how much runway you have left. Elevated and Subscription plans only.

Sign up and start creating
§ 03 — AN EXAMPLE

Ten steps. One dinner reservation.

A real-shape hunt you could borrow tomorrow. Each step has a way to complete it — a code, a response, or just being somewhere by a certain time.

STEP 1

Go for a walk

Travel to our usual park. There you'll find the bench in the picture. Hint: best place to feed the pigeons.

— No action — find it
STEP 2

Have a seat

That bench you just found — sit on the right side. Feel underneath. Enter the code you find.

— Code: Your Adventure
STEP 3

Time to read

Follow the arrows on the pavement.

— No action — follow them
STEP 4

One book is not like the others

Once you arrive, go to the front desk and ask where the mystery books are. They'll instruct you with the rest.

— No action — ask the desk
STEP 5

What's inside?

Did you open it? Hold on to it. What do you think so far?

— Response required
STEP 6

You must be hungry

There's a restaurant close by — one you've talked about going to before. Tell the hostess I sent you.

— No action — be there
STEP 7

Time to relax

Next to the restaurant is somewhere you've been wanting to try. Head over for some relaxation. Let me know how it went.

— Response required
STEP 8

Get ready

Head home, relax, and get ready for dinner reservations tonight at 8 PM.

— No action — get ready
STEP 9

Something for tonight

X marks the spot. I've hidden something for you to find. (Check the hint if you haven't found it by 5 PM.) Remember that book you opened earlier? What was inside may be useful now.

— No action — find it
STEP 10

Dinner

Meet me at the location provided. Reservations are at 8 PM.

— No action — see you there

Ten steps. A whole day. Looking for more shapes? Read how to create an experience or how to create a scavenger hunt.

Start creating a memorable day
—— The trail ——

Create a hunt worth remembering.

Stop worrying about lost clues, opened-in-the-wrong-order envelopes, and wondering where they are. Build a hunt that holds its shape from the first step to the last — and watch it unfold from anywhere.

Start creating See pricing